/* SzUM: the canvas fills the whole browser window at any size.
   No aspect handling is needed here — Unity's CanvasScaler (Scale With
   Screen Size, 800x800 reference, Expand) keeps the square workbench and
   the toolbar proportional, and Unity resyncs the WebGL render target to
   the canvas DOM size every frame. */
html, body { padding: 0; margin: 0; width: 100%; height: 100%; overflow: hidden }
#unity-container { position: absolute; left: 0; top: 0; width: 100%; height: 100% }
#unity-canvas { display: block; width: 100%; height: 100%; background: #231F20 }
#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
#unity-logo { width: 154px; height: 130px; background: url('unity-logo-dark.png') no-repeat center }
#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; margin-left: 6.5px; background: url('progress-bar-empty-dark.png') no-repeat center }
#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center }
#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }
